global.model_block_16 = d3d_model_create();
d3d_model_primitive_begin(global.model_block_16,4.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,16.0000,0.0000,0.0000,1.0000,0.0000,0.0000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,16.0000,0.0000,0.0000,1.0000,0.2500,0.0000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,16.0000,0.0000,0.0000,1.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,16.0000,0.0000,0.0000,1.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,16.0000,0.0000,0.0000,1.0000,0.0000,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,16.0000,0.0000,0.0000,1.0000,0.0000,0.0000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,0.0000,0.0000,1.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,16.0000,0.0000,1.0000,0.0000,0.0000,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,16.0000,0.0000,1.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,16.0000,0.0000,1.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,0.0000,0.0000,1.0000,0.0000,0.2500,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,0.0000,0.0000,1.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,0.0000,0.0000,-1.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,16.0000,0.0000,-1.0000,0.0000,0.0000,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,16.0000,0.0000,-1.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,16.0000,0.0000,-1.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,0.0000,0.0000,-1.0000,0.0000,0.2500,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,0.0000,0.0000,-1.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,0.0000,-1.0000,0.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,16.0000,-1.0000,0.0000,0.0000,0.0000,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,16.0000,-1.0000,0.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,16.0000,-1.0000,0.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,8.0000,0.0000,-1.0000,0.0000,0.0000,0.2500,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,-8.0000,-8.0000,0.0000,-1.0000,0.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,0.0000,1.0000,0.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,16.0000,1.0000,0.0000,0.0000,0.0000,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,16.0000,1.0000,0.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,16.0000,1.0000,0.0000,0.0000,0.2500,0.2500,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,-8.0000,0.0000,1.0000,0.0000,0.0000,0.2500,0.5000,16777215.0000,1.0000);
d3d_model_vertex_normal_texture_color(global.model_block_16,8.0000,8.0000,0.0000,1.0000,0.0000,0.0000,0.0000,0.5000,16777215.0000,1.0000);
d3d_model_primitive_end(global.model_block_16);
